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Wizard City is one of five "worlds" in Wizard 101 (the others are [[Krokotopia]], [[Marleybone]], [[MooShu]], [[Dragonspyre]], and [[Grizzleheim]]. It is where all players begin the game, and is the only place that can be played without purchasing either Crowns or a game subscription.
 
Wizard City is one of five "worlds" in Wizard 101 (the others are [[Krokotopia]], [[Marleybone]], [[MooShu]], [[Dragonspyre]], and [[Grizzleheim]]. It is where all players begin the game, and is the only place that can be played without purchasing either Crowns or a game subscription.
   
It is divided into 11 major areas, four areas are accessible to all players the rest are accesed by paying crowns or purchasing a membership:
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It is divided into 12 major areas, four areas are accessible to all players the rest are accesed by paying crowns or purchasing a membership:
   
   

Revision as of 00:28, 12 December 2010

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Wizardcity


Wizard City is one of five "worlds" in Wizard 101 (the others are Krokotopia, Marleybone, MooShu, Dragonspyre, and Grizzleheim. It is where all players begin the game, and is the only place that can be played without purchasing either Crowns or a game subscription.

It is divided into 12 major areas, four areas are accessible to all players the rest are accesed by paying crowns or purchasing a membership:


Map

Wizard City

Lore

Wizard City is at the center of all things. The entire city has sprouted up around Bartleby, the World Tree. Bartleby protects all worlds by eternally maintaining a connection to them along the Spiral. Wizard City is also home to the Ravenwood School of Magical Arts and its esteemed faculty of renowned wizards. All wizards get their start in learning about magic and choosing a specific class at this historic institution.

Recently, a shadow has crept over Wizard City and Merle Ambrose, Headmaster of Ravenwood, has begun his search to find courageous young Wizards who can save Wizard City.

All new Wizards start out in Wizard City, and get their first quests from Merle Ambrose. As a player continues to grow and level up, Ambrose continues to be a key NPC, giving the player many gateway quests to new areas and quest-givers.

NPCS

Anna Flamewright Artemus Firesmith Arthur Wethersfield Bartleby, the Grandfather Tree
Bernie, the Fire Tree Blad Raveneye Blossom, the Life Tree Boris Tallstaff
Ceren Nightchant Constance Windsong Cyrus Drake Dalia Falmea
Darla Whisperwind Diego the Duelmaster Dorothy Gale Duncan Grimwater
Elowyn Frostmantle Gaius Silverthistle Gamma Gisele Moonbow
Gloria Krendell Gobbler King Grandmother of Dragons Gretta Darkkettle
Gustav Copperflame Halston Balestrom Harold Argleston Hilda Brewer
Ivan, the Myth Tree Kelvin, the Ice Tree Lady Oriel Lydia Greyrose
Marla Stinger Malorn Ashthorn Merle Ambrose Mildred Farseer
Moolinda Wu Mortis, the Death Tree Mr. Lincoln Nolan Stormgate
Olivia Dawnwillow Pat O'Gold Penny Dreadful Pierre Gallantmane
Private Connelly Private Emerson Private Guildenstern Private O'Doyle
Private Quinn Private Rosencranz Private Stillson Private Sweeney
Prospector Zeke Rand Taymore Regina Flametalon Romulus
Sabrina Greenstar Sergeant Muldoon Shelus Gruffheart Simeon Firemane
Sir Reginald Baxby Sohomer Sunblade Susie Gryphonbane Sven Stonebreaker
Tin Man & Mr. Toto Torrence, the Storm Tree Ugo Kalahad Valentina Heartsong
Victor Darkwood

Creatures

Wizard City Creatures