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Sysop's Note: There are two parts to the Great Spyre: Lower, and Upper. This page is currently more a walkthrough than the needed separate articles (Locations, Creatures, NPCs, Items, Quests).

The information here will eventually be moved to the proper articles or article discussion pages and then this page turned into a disambiguation page. This will make the information more easily found. Feel free to create those articles and move the information pertaining to it from here. If the link is blue, the article exists and the information can be moved to the correct article. If it's red the article need to be made. Thanks.

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The Great Spyre is the final instance in Dragonspyre and the source of several of the game's best drops to this point. The final objective is the defeat of Malistaire, but there are several significant fights on the way.
To great spyre

Riding a dragon to Malistaire's lair

The official game text suggests the instance can take up to three hours to complete. For experienced players this is an overstatement.

A number of the battles can be avoided, although four, as well as the final fight with Malistaire, are required to complete the instance: Gurtok Firebender (fire), Gurtok Piercer (ice), a pair of Undead Draconians, and a group of Soul Servants. (With the Gurtoks, players can use a trick called the "bait" method in which one players goes into the battle and the other players go around, then the battling player exits and ports to one of the friends who avoided the fight.)

The Path of Scales

Experienced players have learned to exploit a game bug to skip the battles in this area and go straight to the elevator and the Gurtoks: Two players stand apart just inside the entrance to the Path of Scales. The one further from the door ports to the other, then runs toward him (and the door) before the port can complete. If done correctly, it will result in the player porting to or near the elevator.

The Gurtoks

Preparing for Firebender

Preparing to fight the fire Gurtok

Upon exiting the elevator, you must defeat two Gurtoks (they look like Onis, but with red and blue skin): Gurtok Firebender (fire) and Gurtok Piercer (ice). Each has two guards no matter how many people enter the dungeon. Each Gurtok has 7,000 health and each guard 1,395 health.

The Gurtoks are popular farming destinations because they are accessible fairly quickly, and because they drop grandmaster-level athames and rings for all schools randomly. See list below. (Note that the Gurtok battles can be circumvented using the method described above.)

Gurtok Piercer known drops:

Gurtok Firebender known drops:

Dragons Maw side quest

Players can opt to battle an additional boss, Tumok Gravelbeard (myth), before continuing through the instance. Tumok has 8,000 health and two Vengeful Fireheart minions with 1,115 health each. Tumok's most notable drop is an Earthwalker pet, but he also drops grandmaster-level gear.

To Malistaire

Never ending cutscene

Believe it or not, the cutscene eventually does end.

To continue past the defeated Gurtoks, players must activate three crystals, which requires at least two people (with one marking one crystal, activing another, and quickly returning to the first). That opens the way to a room with two Decaying Blackguards (ice).

The Draconians must be defeated at the same time -- within a minute or so of each other.

After defeating both, the doors to Malistaire open.

Before fighting him you must to defeat four Soul Servants (death; 1,115 health). After doing so, you watch an annoyingly long cutscene with Cyrus, Malistaire, and Sylvia. Then the battle begins.

Malistaire has 10,000 health and three Soul Servant minions (death; 1,115 health). Aside from Malistaire's higher health, the battle is typical; he does not "cheat." Once he's defeated, there is another cutscene and a portal opens to Merle Ambrose's House where Ambrose bestows on you the Savior of the Spiral badge.

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