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When walking through battle-streets and zones, you will often see red wandering wisps. If you run up to them, you will absorb them and gain a significant amount of health. So run into the wisps a couple of times and you will be recharged in no time!
 
When walking through battle-streets and zones, you will often see red wandering wisps. If you run up to them, you will absorb them and gain a significant amount of health. So run into the wisps a couple of times and you will be recharged in no time!
   
You can also gain health by being in neutral zones. In addition to wisps, you can also regain mana by playing mini-games. There is a spot to play mini-games in each world, and they are usually indicated by a small red circle with fire around it. Next to your health and mana globes, you will find little flasks. These flasks can carry around extra mana and health for you when you run around. Think of them as your back up health and mana supply. To fill up these flasks, you have to play mini-games when your mana globe is full.
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You can also gain health by being in neutral zones. In addition to wisps, you can also regain mana by playing mini-games. There is a spot to play mini-games in each world, and they are usually indicated by a small blue circle with fire around it. Next to your health and mana globes, you will find little flasks. These flasks can carry around extra mana and health for you when you run around. Think of them as your back up health and mana supply. To fill up these flasks, you have to play mini-games when your mana globe is full.
   
 
A flask can only be used when it is full, and you can tell that it is full when purple fluid is visible and the flask is closed with a cork.
 
A flask can only be used when it is full, and you can tell that it is full when purple fluid is visible and the flask is closed with a cork.

Revision as of 10:28, 6 March 2009

Health and Mana

Health and Mana

Health and Mana

Your health and mana are displayed at all times on the bottom left of the screen in globes with numbers on them. The bigger globe with red fluid inside corresponds to your health, and then smaller globe with blue fluid corresponds to mana. Your health will decrease when you take damage in a duel, and if your health goes below 0, you will be defeated and transported back to the Home location of the world you are in.

Your mana decreases with each rank 1 and up spell that you cast. If a spell costs 3 pips in a duel, then you use 3 mana. Rank 0 spells don't cost any mana. If you fizzle a spell you still lose mana. If you flee from a duel, your mana also goes down to zero. When your mana goes down to zero, it is very difficult to cast spells and thus hard to win duels, therefore you need to get it recharged.


There are a couple ways to recharge health and mana, the first of which is wisps. When walking through neutral locations, you will often find blue flying balls of energy. If you run up to them, you will absorb them and gain 10% of your mana back.

When walking through battle-streets and zones, you will often see red wandering wisps. If you run up to them, you will absorb them and gain a significant amount of health. So run into the wisps a couple of times and you will be recharged in no time!

You can also gain health by being in neutral zones. In addition to wisps, you can also regain mana by playing mini-games. There is a spot to play mini-games in each world, and they are usually indicated by a small blue circle with fire around it. Next to your health and mana globes, you will find little flasks. These flasks can carry around extra mana and health for you when you run around. Think of them as your back up health and mana supply. To fill up these flasks, you have to play mini-games when your mana globe is full.

A flask can only be used when it is full, and you can tell that it is full when purple fluid is visible and the flask is closed with a cork.

As you level up, you gain more total health and mana. For a chart of how much base health and mana you have at each level, see: Level Chart.