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===Experience from quests=== |
===Experience from quests=== |
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− | + | Most quests has a specific amount of XP associated with it. It does not change. A character earns the XP upon successful completion, which may involve defeating a specific enemy, speaking to an NPC, finding an item, or some combination. |
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===Experience from dueling=== |
===Experience from dueling=== |
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* For the purpose of calculating experience, both 0-pip spells (e.g., blades, traps, wand spells) and X-pip spells (e.g., [[Tempest]], [[Judgement]]) ''count as 1-pip spells'' and give 3 XP each. |
* For the purpose of calculating experience, both 0-pip spells (e.g., blades, traps, wand spells) and X-pip spells (e.g., [[Tempest]], [[Judgement]]) ''count as 1-pip spells'' and give 3 XP each. |
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* Spells that fizzle ''do'' award experience, as do healing spells, even those that take effect after the duel ends. |
* Spells that fizzle ''do'' award experience, as do healing spells, even those that take effect after the duel ends. |
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− | * Passing gains no experience |
+ | * Passing gains no experience. |
Thus it is conceivable that a player could use a combination of healing spells and [[Reshuffle]] to enter an infinite fight and earn infinite experience. |
Thus it is conceivable that a player could use a combination of healing spells and [[Reshuffle]] to enter an infinite fight and earn infinite experience. |
Revision as of 20:50, 4 August 2010
Experience in Wizard 101 is gained two ways: By completing quests and simply by dueling. When a character gains enough XP, he increases in level.
Experience from quests
Most quests has a specific amount of XP associated with it. It does not change. A character earns the XP upon successful completion, which may involve defeating a specific enemy, speaking to an NPC, finding an item, or some combination.
Experience from dueling
The formula for gaining experience from a duel is fairly straightforward, and does not change regardless of location, school, level, etc.
Players earn 3 XP for each pip used in a fight.
That is, if you add up the pips on the cards you play and multiply by 3, that's the experience you gain.
Important caveats and notes:
- You only receive experience upon victory in a duel.
- If you flee a duel and return (e.g., by porting to a friend), you will only receive experience based on the spells you used from the time you returned.
- For the purpose of calculating experience, both 0-pip spells (e.g., blades, traps, wand spells) and X-pip spells (e.g., Tempest, Judgement) count as 1-pip spells and give 3 XP each.
- Spells that fizzle do award experience, as do healing spells, even those that take effect after the duel ends.
- Passing gains no experience.
Thus it is conceivable that a player could use a combination of healing spells and Reshuffle to enter an infinite fight and earn infinite experience.