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Experience in Wizard 101 is gained two ways: By completing quests and simply by dueling. When a character gains enough XP, he [[Level Chart | increases in level]].
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Experience in Wizard 101 is gained two ways: 1) By completing quests and 2) by simply dueling (not including [[Duels#Player_vs_Player|Player versus Player]]). When a character gains enough Experience, or XP, he or she increases in level. See the [[Experience Chart]] for how much experience you need to go up levels and the [[Level Chart]] to see how much [[Health and Mana]] and [[Power Pip]] Chance you get for going up levels.
   
===Experience from quests===
 
Every quest has a specific amount of XP associated with it. It does not change. A character earns the XP upon successful completion, which may involve defeating a specific enemy, speaking to an NPC, or some combination.
 
   
===Experience from dueling===
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===Experience from Quests===
 
Most [[Quests]] have a specific amount of XP which is awarded on completion of the quest. This value does not change. The goals of a quest may involve defeating a specific enemy, speaking to an NPC, finding an item or place, or a combination of many goals.
The formula for gaining experience from a duel is fairly straightforward, and does not change regardless of location, school, level, etc.
 
   
'''Players earn 3 XP for each spell used in a fight.'''
 
   
 
===Experience from Dueling===
That is, if you add up the cards you play and multiply by 3, that's the experience you gain.
 
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Every time you duel creatures and bosses, you can gain XP from the duel. The amount of XP you get is very easy to figure out and does not change regardless of your location, school, level, or any other factors.
   
 
'''Players earn 3 XP for each pip used in a fight.'''
Important caveats and notes:
 
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That is, if you add up the pips on the cards you play and multiply by 3, that's the experience you gain.
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Important notes:
 
* You only receive experience upon victory in a duel.
 
* You only receive experience upon victory in a duel.
 
* If you flee a duel and return (e.g., by porting to a friend), you will only receive experience based on the spells you used ''from the time you returned''.
 
* If you flee a duel and return (e.g., by porting to a friend), you will only receive experience based on the spells you used ''from the time you returned''.
 
* For the purpose of calculating experience, both 0-pip spells (e.g., blades, traps, wand spells) and X-pip spells (e.g., [[Tempest]], [[Judgement]]) ''count as 1-pip spells'' and give 3 XP each.
 
* For the purpose of calculating experience, both 0-pip spells (e.g., blades, traps, wand spells) and X-pip spells (e.g., [[Tempest]], [[Judgement]]) ''count as 1-pip spells'' and give 3 XP each.
 
* Spells that fizzle ''do'' award experience, as do healing spells, even those that take effect after the duel ends.
 
* Spells that fizzle ''do'' award experience, as do healing spells, even those that take effect after the duel ends.
* Passing gains no experience. Obvious, but people ask.
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* Passing gains no experience.
   
Thus it is conceivable that a player could use a combination of healing spells and [[Reshuffle]] to enter an infinite fight and earn infinite experience.
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Thus it is conceivable that a player could use a combination of healing spells and [[Reshuffle]] to enter a very long fight to earn a lot of experience (until you run out of [[Mana]]).
[[Category:Basic Information]]
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[[Category:Basic Game Information]]
[[Category:Basic Information]]
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[[Category:Your Character]]
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[[Category:Playing the Game]]

Latest revision as of 20:53, 29 January 2011

Experience in Wizard 101 is gained two ways: 1) By completing quests and 2) by simply dueling (not including Player versus Player). When a character gains enough Experience, or XP, he or she increases in level. See the Experience Chart for how much experience you need to go up levels and the Level Chart to see how much Health and Mana and Power Pip Chance you get for going up levels.


Experience from Quests

Most Quests have a specific amount of XP which is awarded on completion of the quest. This value does not change. The goals of a quest may involve defeating a specific enemy, speaking to an NPC, finding an item or place, or a combination of many goals.


Experience from Dueling

Every time you duel creatures and bosses, you can gain XP from the duel. The amount of XP you get is very easy to figure out and does not change regardless of your location, school, level, or any other factors.

Players earn 3 XP for each pip used in a fight.

That is, if you add up the pips on the cards you play and multiply by 3, that's the experience you gain.

Important notes:

  • You only receive experience upon victory in a duel.
  • If you flee a duel and return (e.g., by porting to a friend), you will only receive experience based on the spells you used from the time you returned.
  • For the purpose of calculating experience, both 0-pip spells (e.g., blades, traps, wand spells) and X-pip spells (e.g., Tempest, Judgement) count as 1-pip spells and give 3 XP each.
  • Spells that fizzle do award experience, as do healing spells, even those that take effect after the duel ends.
  • Passing gains no experience.

Thus it is conceivable that a player could use a combination of healing spells and Reshuffle to enter a very long fight to earn a lot of experience (until you run out of Mana).

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